![sfv new stage transitions no gimmicks npcs sfv new stage transitions no gimmicks npcs](https://i.ytimg.com/vi/255K1WsQxYA/maxresdefault.jpg)
(Not everyone of course, because there’s no pleasing some people. Only in a way that can make OG fans happier. Taking 90% of the original game and changing it to be this alternate universe tale, something they dearly want to play with. But closer to something like Dead Rising: Off the Record. Like the various “International” versions that have come before. This game is almost there, and with some alterations, Square Enix can potentially sell another version close to what some of us wanted. So, I thought to myself, assuming the rest of the games after this go completely off the rails, is there another possibility for the fans who were disappointed in this game, and are not interested in more? And as I thought about it, this might be an example of WANTING to see a double dip. So it kinda does neither things it set out to very well at all. And instead this game was used as an excuse to make a sequel about alternate universes, but doesn’t really do that well either. It gets so close in fact, that it is heartbreaking that this game makes another remake pointless. Some narrative fumbles that make me not at all interested in continuing the story. And in all the love it/hate it arguments, I think what disappoints me most about this game is that it was right there. That if it weren’t trying to position itself as something different from the original it could have easily been one of the greatest remakes ever. Being somebody totally down with all the pre release stuff, I’m not one of the people overly happy with it in the end.
![sfv new stage transitions no gimmicks npcs sfv new stage transitions no gimmicks npcs](http://img2.wikia.nocookie.net/__cb20141120233634/streetfighter/es/images/c/c7/MVC-Sento-public-bath-stage-sideB.gif)
The game's netcode really can't handle drops in framerate, and those "barebones" stages allow you to always stay at 60 FPS (or at the very least much closer to that, I'm not sure if there have been further tests), basically taking the hardware out of the equation as far as lag goes.Having just finished the game last night, I've been thinking quite a bit about this game. Stages like The Grid or Shadaloo Base at Night aren't picked strictly because they don't have NPCs, but rather because overall (fewer effects, no NPCs, no stage transitions etc) they are much easier on the hardware. And don't forget, those numbers are for offline, with the game being known for performing much worse online framerate wise. This is on hardware that while not the most recent is still much more powerful than a standard PS4, imagine the stress on the console's hardware in the above scenario.
Sfv new stage transitions no gimmicks npcs Pc#
The animations not being shared is irrelevant, what's causing certain stages to introduce lag is the fact that some of them are much more demanding on the hardware.įor example, on my PC I have ~30 % GPU load on The Grid, but that jumps up to 40 % on Temple of Ascension, and during some CAs that bring characters to the right corner, that usage spikes momentarily to 50 %. I linked to it in this previous post of mine, pardon the laziness Want to discuss Capcom in general? Check out r/capcom.TopTier - Find a fighting game event near you.r/NewChallenger - A beginner friendly Fighting Game Community.Frame Assist Tool (FAT) - Up to date framedata.Two minute tutorials - Absolute beginner help.Got results from your local tournament? Report them hereĪnd compare with players from around the world! Resources Welcome to r/StreetFighter, a subreddit dedicated to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike.